So all of my game ideas so far have been grand projects and I can tell you, not one has been finished yet. Some are long labors. Others I let go.
I’ve been thinking lately I should try to make something small, but I struggle with scope. I like grand adventures and complex systems. I can’t help adding more on an already big idea.
So I was wondering if anyone could give insights into how they design small games?
I just struggle to begin. Any advice?